<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="D:\Farming Simulator 2025\shared\xml\schema\placeable.xsd">
    <storeData>
        <name>
		<en>Straight line 20m</en>
		<de>Gerade 20m</de>
		<fr>Ligne droite 20m</fr>
		</name>
        <functions>
            <function>
			<en>Straight line 20m for karting track</en>
			<de>Gerade Linie 20m für Kartbahn</de>
			<fr>Ligne droite 20m pour piste de karting</fr>
			</function>
        </functions>
        <image>IMG/store_Droite.png</image>
        <price>300</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>decoration</category>
            <tab>uncategorized</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>I3D/Droite.i3d</filename>
		<canBeRenamed>false</canBeRenamed>
		<boughtWithFarmland>false</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" alignToWorldY="true" placementRotationSnapAngle="15" placementPositionSnapSize="0.15">
        <testAreas>
			<testArea startNode="testAreaStart01" endNode="testAreaWidth01"/>
        </testAreas>
		
		<sounds>
            <place template="smallImp" />
            <destroy template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
		<clearArea startNode="clearAreaStart05" widthNode="clearAreaWidth05" heightNode="clearAreaHeight05"/>
    </clearAreas>

    <leveling>
		<levelAreas>
			<levelArea startNode="levelAreaStart05" widthNode="levelAreaWidth05" heightNode="levelAreaHeight05" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
		<indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01"/>
    </indoorAreas>
	
	<ai>
        <updateAreas>
			<updateArea startNode="tipOcclusionUpdateArea5Start" endNode="tipOcclusionUpdateArea5End"/>
        </updateAreas>
    </ai>

	<dynamicallyLoadedParts>
		<dynamicallyLoadedPart filename="I3D/DroiteVisuals.i3d" node="4" linkNode="20M" />
    </dynamicallyLoadedParts>


    <i3dMappings>
		<i3dMapping id="areas_20m" node="0>4" />
		<i3dMapping id="levelAreaStart05" node="0>4|0" />
		<i3dMapping id="levelAreaWidth05" node="0>4|0|0" />
		<i3dMapping id="levelAreaHeight05" node="0>4|0|1" />
		<i3dMapping id="clearAreaStart05" node="0>4|1" />
		<i3dMapping id="clearAreaWidth05" node="0>4|1|0" />
		<i3dMapping id="clearAreaHeight05" node="0>4|1|1" />
		<i3dMapping id="tipOcclusionUpdateArea5Start" node="0>4|2" />
		<i3dMapping id="tipOcclusionUpdateArea5End" node="0>4|2|0" />
		<i3dMapping id="testAreaStart01" node="0>8|0" />
		<i3dMapping id="testAreaWidth01" node="0>8|0|0" />
		<i3dMapping id="testAreaHeight01" node="0>8|0|1" />
		<i3dMapping id="indoorAreaStart01" node="0>9|0" />
		<i3dMapping id="indoorAreaWidth01" node="0>9|0|0" />
		<i3dMapping id="indoorAreaHeight01" node="0>9|0|1" />
		<i3dMapping id="1M" node="0>5|0" />
		<i3dMapping id="2M" node="0>5|1" />
		<i3dMapping id="5M" node="0>5|2" />
		<i3dMapping id="10M" node="0>5|3" />
		<i3dMapping id="20M" node="0>5|4" />
    </i3dMappings>
</placeable>
