<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="D:\Farming Simulator 2025\shared\xml\schema\placeable.xsd">
    <storeData>
        <name>
		<en>Bridge</en>
		<de>Brücke</de>
		<fr>Pont</fr>
		</name>
        <functions>
            <function>
			<en>Bridge for karting track</en>
			<de>Brücke für Kartbahn</de>
			<fr>Pont pour piste de karting</fr>
			</function>
        </functions>
        <image>IMG/store_Bridge.png</image>
        <price>500</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>decoration</category>
            <tab>uncategorized</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>442880</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>88832</indexBufferMemoryUsage>
        <textureMemoryUsage>7405568</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>I3D/Bridge.i3d</filename>
		<canBeRenamed>false</canBeRenamed>
		<boughtWithFarmland>false</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" alignToWorldY="true" placementRotationSnapAngle="15" placementPositionSnapSize="0.15">
        <testAreas>
			<testArea startNode="testAreaStart01" endNode="testAreaWidth01"/>
        </testAreas>
		
		<sounds>
            <place template="smallImp" />
            <destroy template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling>
		<levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>
	
	<ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End"/>
        </updateAreas>
    </ai>

    <solarPanels>
        
    </solarPanels>


    <i3dMappings>
	<!--Area-->
		<i3dMapping id="clearAreaStart01" node="0>0|0" />
		<i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
		<i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
		<i3dMapping id="levelAreaStart01" node="0>1|0" />
		<i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
		<i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
		<i3dMapping id="indoorAreaStart01" node="0>2|0" />
		<i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
		<i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
		<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>3|0" />
		<i3dMapping id="tipOcclusionUpdateArea1End" node="0>3|0|0" />
		<i3dMapping id="testAreaStart01" node="0>7|0" />
		<i3dMapping id="testAreaWidth01" node="0>7|0|0" />
		<i3dMapping id="testAreaHeight01" node="0>7|0|1" />
    </i3dMappings>
</placeable>
