<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="Stand" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
			<en>Pit lane</en>
			<de>Boxengasse</de>
			<fr>Stands</fr>
		</name>
        <functions>
            <function>
			<en>Repair and refuel your vehicles.</en>
			<de>Reparieren und tanken Sie Ihre Fahrzeuge.</de>
			<fr>Réparer et faire le plein de vos véhicules.</fr>
			</function>
        </functions>
        <image>IMG/store_Stand.png</image>
        <price>800</price>
        <showInStore>true</showInStore>
        <lifetime>1000</lifetime>
        <dailyUpkeep>10</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>tools</tab>
        </brush>
        <vertexBufferMemoryUsage>1017088</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>247296</indexBufferMemoryUsage>
        <textureMemoryUsage>21037056</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>I3D/Stand.i3d</filename>
        <canBeRenamed>false</canBeRenamed>
		<boughtWithFarmland>false</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>
		
		<sounds>
            <place template="smallImp" />
            <destroy template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="gravel"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>
	
	<triggerMarkers>
        <triggerMarker node="markerWrench" filename="$data/shared/assets/marker/markerIconWrench.i3d" />
		<triggerMarker node="loadingMarker" filename="$data/shared/assets/marker/markerIconLoad.i3d" />
        <triggerMarker node="refillMarker"  filename="$data/shared/assets/marker/markerIconWrench.i3d" />
		<triggerMarker node="wardrobeTriggerMarker" 	filename="$data/shared/assets/marker/markerIconWardrobe.i3d" 	/>
    </triggerMarkers>
	
	<infoTrigger triggerNode="infoTrigger"/>
	
	<hotspots>
        <hotspot type="EXCLAMATION_MARK" linkNode="hotspotNode" teleportNode="hotspotNode" />
    </hotspots>
	
	<workshop>
        <sellingPoint playerTriggerNode="playerTrigger" iconNode="markerWrench" sellTriggerNode="vehicleTrigger" ownWorkshop="true" mobileWorkshop="false" />
    </workshop>
	
	<silo playerActionTrigger="refillPlayerTrigger" sellWarningText="$l10n_info_tankNotEmpty">
        <loadingStation node="loadingTrigger" supportsExtension="false">
            <loadTrigger triggerNode="loadingTrigger" fillTypes="DIESEL" fillLitersPerSecond="10" dischargeNode="dischargeNode" startFillText="$l10n_action_refuel" stopFillText="$l10n_action_stopRefuel"/>
        </loadingStation>

        <unloadingStation supportsExtension="false">
            <unloadTrigger exactFillRootNode="exactFillRootNode" fillTypes="DIESEL" />
        </unloadingStation>

        <storages>
            <storage node="storage" fillTypes="DIESEL" capacity="800" isExtension="false">
                <startFillLevel fillType="DIESEL" fillLevel="0" />
            </storage>
        </storages>
    </silo>
	
	<wardrobe triggerNode="wardrobeTrigger"/>


    <i3dMappings>
	<!--Arera-->
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="indoorAreaStart01" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorAreaHeight01" node="0>2|0|1" />
        <i3dMapping id="testAreaStart01" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
	<!--Silo-->
		<i3dMapping id="unloadingStation" node="0>8|0|0" />
		<i3dMapping id="exactFillRootNode" node="0>8|0|0|0" />
		<i3dMapping id="loadingStation" node="0>8|0|1" />
		<i3dMapping id="loadingTrigger" node="0>8|0|1|0" />
		<i3dMapping id="dischargeNode" node="0>8|0|1|1" />
		<i3dMapping id="loadingMarker" node="0>8|0|1|2" />
		<i3dMapping id="refillPlayerTrigger" node="0>8|0|2" />
		<i3dMapping id="refillMarker" node="0>8|0|2|0" />
		<i3dMapping id="storage" node="0>8|0|3" />
		<i3dMapping id="infoTrigger" node="0>8|0|4" />
	<!--Shop-->
		<i3dMapping id="workshop" node="0>9" />
		<i3dMapping id="vehicleTrigger" node="0>9|0" />
		<i3dMapping id="markerWrench" node="0>9|1" />
		<i3dMapping id="playerTrigger" node="0>9|2" />
		<i3dMapping id="hotspotNode" node="0>10" />
	<!--WardRobe-->	
		<i3dMapping id="wardrobeTrigger" node="0>11" />
		<i3dMapping id="wardrobeTriggerMarker" node="0>12" />
    </i3dMappings>
</placeable>
